Apollo vs neko
Self-hosted desktop streaming projects compared
Apollo streams a host computer to Artemis or Moonlight clients, with a virtual display that can adapt to a client’s resolution and frame rate. neko streams a desktop application running in a Docker container to participants over WebRTC, emphasizing shared interactive sessions.

Apollo: Stream Your Desktop at a Client's Native Resolution
Apollo is a self-hosted desktop streaming host derived from Sunshine, designed to match streams to a client’s native resolution and frame rate. It supports hardware encoding across AMD, Intel, and Nvidia GPUs, with a web UI for setup and pairing.

neko: Share a Virtual Browser Over WebRTC
Neko streams a browser or Linux desktop from a self-hosted Docker environment to multiple people over WebRTC. It suits watch parties, collaborative browsing, and remote access when participants need to interact with the same session.
| Apollo | neko | |
|---|---|---|
| Language | C++ | Go |
| License | GPL-3.0 | Apache-2.0 |
| Stars | 11.2k | 22.5k |
| Forks | 475 | 1.6k |
| Last analyzed | Oct 3, 2026 | Oct 11, 2026 |
Key differences
- Apollo is a Sunshine-derived host for streaming a personal computer or games; neko runs a browser or other desktop application in a container.
- Apollo’s virtual display can match client resolution and frame rate, and is currently Windows-only; neko focuses on shared access to a containerized desktop.
- Apollo supports hardware encoding on AMD, Intel, and Nvidia GPUs, as well as software encoding; neko uses WebRTC for streaming.
- Apollo is written in C++ and licensed under GPL-3.0; neko is written in Go and licensed under Apache-2.0.
- Apollo provides per-client permissions for streaming, app launching, and input; neko lets multiple participants access and control the same session.
- Apollo is suited to streaming from a personal computer to clients; neko targets uses such as watch parties, teaching, collaborative work, and isolated browsing.
Choose Apollo if you…
- stream games or a desktop from your own computer to Artemis or Moonlight clients.
- need a virtual display that can adapt to the client’s resolution and frame rate.
- want per-client controls for app launching and input access.
Choose neko if you…
- want multiple participants to share and control one streamed session.
- need a containerized browser or desktop application accessible over WebRTC.
- plan watch parties, collaborative sessions, or isolated remote browsing.
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This comparison is generated with AI from the OSRepos analyses of both projects. Always check each project's repository and documentation before choosing.