wolf vs neko

Self-hosted streaming projects compared

wolf streams games and virtual desktops from a shared Linux host to Moonlight clients, with a focus on containerized workloads. neko streams a shared containerized browser or desktop to users over WebRTC, with an emphasis on collaboration and shared access.

wolfneko
LanguageC++Go
LicenseMITApache-2.0
Stars2.2k22.5k
Forks1641.6k
Last analyzedOct 3, 2026Oct 11, 2026

Key differences

  • wolf targets game streaming and virtual desktops on Linux through Moonlight; neko focuses on shared browser and desktop sessions over WebRTC.
  • wolf supports multiple users streaming different content from one host; neko lets multiple participants access and control the same session.
  • wolf is written in C++ and licensed under MIT; neko is written in Go and licensed under Apache-2.0.
  • wolf supports Docker or Podman workloads and configurable GPU and encoding setups; neko provides Docker images for browsers and other desktop applications.
  • wolf is suited to shared gaming servers and on-demand desktop sessions; neko fits watch parties, collaborative sessions, and isolated remote browsing.

Choose wolf if you…

  • need to stream games to Moonlight clients from a shared Linux host.
  • want separate users to stream different content or launch virtual desktops on demand.
  • need to configure GPUs, encoding, and containerized workloads for game streaming.
Read the wolf analysis →

Choose neko if you…

  • want participants to watch or interact with the same browser or desktop session.
  • need a containerized browser or application accessible over WebRTC.
  • plan to use shared sessions for watch parties, teaching, support, or collaborative work.
Read the neko analysis →

Compare the numbers side by side, or add more projects

This comparison is generated with AI from the OSRepos analyses of both projects. Always check each project's repository and documentation before choosing.