Our take
Activeregular commits and releases- Activity
- 85
- Community
- 79
- Issues
- 47
- Pull requests
- 84
+335 stars in the last 8 days
- Merges more pull requests than 96% of the projects we track
- Releases more often than 85% of the projects we track
- More contributors than 77% of the projects we track
GDevelop is an actively maintained, broad-scope game creation platform, especially compelling for visual-first creators who want 2D, 3D, and multiplayer capabilities in one editor.
Good fit if
- You want to build games with an event-based, no-code workflow and export them to several platforms.
- You need a combined editor, engine, and extension ecosystem rather than a rendering library alone.
- You value an active project with regular commits and releases and contributions that are not concentrated in one person.
Look elsewhere if
- You need a code-first engine or a narrowly scoped library rather than a full game editor.
- Your project depends on a specific capability that is not documented in the repository overview. Check the documentation and extensions before committing.
- You need a clearly asserted repository-wide license without checking component and branding terms. The README describes MIT licensing for the core software, but reserves the GDevelop name and logo.
All health signals
| Last commit | 2026-10-09 (today) |
|---|---|
| Commits, last 90 days | 100+ |
| Releases, last 12 months | 41 (latest v5.6.283, 2026-09-29) |
| Contributors | 100+ (top contributor: 50% of commits) |
| Issues closed, last 90 days | 1+ |
| Pull requests merged, last 90 days | 94 (typically merged in 0 days) |
| Project age | 12 years |
Checked on 2026-10-10 with the GitHub API.
Overview
GDevelop is a game development editor and engine for making 2D, 3D, and multiplayer games for mobile, desktop, and the web. Its visual, event-based workflow is designed to let people create game logic without writing code, while extensions and engine internals also provide options for developers.
The project combines an editor, a game engine, built-in extensions, and related services. It makes sense for creators who want one tool for designing a game and exporting it to multiple platforms, rather than assembling a game framework from separate libraries.
Key Features
- Visual event-based logic for building game behavior without code.
- Support for 2D and 3D rendering through PixiJS and Three.js.
- Multiplayer game development support.
- Modular behaviors and extensions for adding objects and engine features.
- Export targets include mobile, desktop, and the web.
- React and Electron-based editor, with an engine written in TypeScript.
- WebAssembly bindings and physics extensions, including Box2D and Jolt Physics for 3D.
Use Cases
- A first-time game creator can prototype a 2D game using visual events instead of learning a programming language first.
- An indie developer can build a 2D or 3D game and target web, desktop, or mobile releases from the same tool.
- A small team can use modular behaviors and extensions to add game features without maintaining every engine component themselves.
- A JavaScript or TypeScript developer can contribute to the editor, engine, or extensions, or create extensions for specialized game needs.
What you need
Detected in the repository
- JavaScript (main language on GitHub)
- Automated checks on GitHub Actions
Getting Started
Download the app from the GDevelop homepage. For editor or engine development, follow the contributor README; the repository README links to the documentation for further guidance.
License in Plain Words
No standard license was detected. Without a license, the default copyright rules apply: you may read the code, but not reuse it. Check the repository or ask the authors.
Alternatives
| Project | Language | License | Stars | Status |
|---|---|---|---|---|
| GDevelop | JavaScript | – | 27.3k | Active |
| OpenRA | C# | GPL-3.0 | 17.5k | Active |
| flame | Dart | MIT | 10.8k | Active |
Considerations
GDevelop covers a wide area, from a visual editor to a game engine and extensions, so teams should confirm that its workflow and available extensions meet their particular production needs. The project is active, with regular commits and releases and a broad contributor base; its issue queue is substantial, so do not assume every reported problem will receive prompt attention. The README states that the core library, engines, IDE, and extensions are MIT-licensed, while the project name and logo are reserved. The GitHub metadata reports the repository license as NOASSERTION, so review the relevant license files and branding terms for your intended use.
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