image-blaster: Turn Images into 3D Environments and Assets

Summary
image-blaster uses Claude skills and external generation services to turn an image into a 3D environment, object meshes, and sound effects. It is designed to quickly create starting points for game, 3D, and web projects.
At a glance
- Language
- TypeScript
- License
- MIT
- Stars
- 9.4k
- Forks
- 918
- Added to OSRepos
- October 5, 2026
- Last analyzed
- October 5, 2026
Topics
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Overview
image-blaster is a Claude-driven workflow for turning a reference image into a collection of 3D and audio assets. It combines World Labs for an explorable environment, FAL for object meshes, and sound generation for ambient and object-specific effects.
The project is aimed at speeding up early 3D work, not replacing a full modeling or production pipeline. Its outputs can be used as starting assets in game engines, DCC tools, or web applications.
Key Features
- Generates a Gaussian splat environment from a source image.
- Creates meshes for dynamic objects in
.glbor.objformats. - Produces ambient loops and object-specific sound effects.
- Uses Claude skills to coordinate the image-to-assets workflow.
- Supports Hunyuan 3D options for face count, PBR materials, geometry style, and polygon type.
- Supports image-editing preferences including nano-banana and gpt-image-2.
- Designed for integration into engines and tools such as Unity, Unreal, Godot, Blender, and Three.js.
Use Cases
- Game developers can turn a concept image into a rough level environment and object assets to begin prototyping.
- 3D artists can use a photo or illustration as a jumpstart for environment blocking and asset creation.
- Film and architecture teams can create quick spatial concepts from location or rendering references.
- Web developers can generate scene assets to explore interactive 3D experiences in a Three.js or Electron project.
Project Facts
- Language: TypeScript
- License: MIT
- Stars: 9.4k
- Forks: 918
- Archived: No
Getting Started
Clone the repository, install Claude, configure World Labs and FAL API keys, then place an image in input/ and ask Claude to process it. See the README for the full setup and workflow.
git clone https://github.com/neilsonnn/image-blaster
cd image-blaster
Alternatives
- GigaSLAM: GigaSLAM reconstructs and tracks large outdoor scenes from RGB video, while image-blaster turns an image into 3D assets and sound effects.
Considerations
- Using the workflow requires Claude and API access to World Labs and FAL; generated assets depend on these external services.
- The outputs are intended to jumpstart 3D work, so they may need review and further editing before production use.
- The README describes model choices and generation parameters, but does not specify a local-only or offline workflow.
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Source repository
Open the original repository on GitHub.
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